Creative Product Designer
for Emerging Tech
Here’s my favorite work to date. I have equal experience designing, and directing, for 2D form factors. Even cases where surfaces are interoperable. I would love to tell you those stories!
Theater Elsewhere
Theater Elsewhere is the only fully immersive (6dof) media UGC platform on Quest. Even though our quantitative data impressed, the greatest reward was seeing content on our platform bring people to tears and knowing that magic reaches millions.
Details via our Meta blog post.
Examples of qualitative community impact via Reddit and another thread.
Press thoughts via UploadVR.
Quill
Quill presented the wildest, trickiest, and most fun problems I've ever tackled - the kind designers dream of. Uncharted territory. While the qualitative praise we got was humbling, the real reward came from watching our community bend the app’s affordances in ways that broke our understanding of what’s possible. Thats when you know you’ve helped build something truly special.
Details on Quill 2.0 via our Oculus VR Blog.
John Carmack on Quill content’s success via Twitter.
Mind-bending example of how far our creators (Jari in this case) bent Quill into new territory.
VR Interaction Design
Examples of my UX, UI, IXD, and art asset work for Quill and Theater Elsewhere. In collaboration with the teams. Captured live/in-product.
VR Visual Design
To combat novelty fatigue in our VR creation tool Quill, I deployed common design practices for complex interfaces. This was especially useful given we were inventing patterns for spatial 3D UI/UX. Some elements of this design mock were not shipped.
Art Experiments
Attributes
Adaptable
The things I work on change at an intense rate. That’s why being adaptable, while navigating ambiguity and uncertainty, is my most important attribute.
Strategic
Whenever in doubt on a decision or direction I rely on the basic (who, what, where, why, when, how) questions for guidance. The job is balancing users, business, and tech but I find myself focusing on the “who?” and “why?” more and more these days.
Generative
Creativity is my default mode. I don't JUST critique or ask questions. I follow up with ideas and action to move things forward. Often by simplifying, organizing, and managing ideas visually.
Systematic
My brain’s wired for patterns, grids, and alignments. Mostly thanks to my 10 years working in physical architecture. As a director, my focus is now on orchestrating larger ecosystems.
Experience
2018 - Present
Meta
Product Designer & Art Director | Gen AI, VR, Mobile Gaming, Brand
1 yr 8 mos
Fjord Accenture
Interaction Designer | SF
3 yrs 8 mos
Gensler
Spatial & Experience Designer | SF
2 yrs 8 mos
WD Partners
Lead Spatial Designer | SF
3 yrs 9 mos
Interbrand
Spatial Designer | USA, South Korea, & Singapore Offices