I design products, tools, and ecosystems at Meta. At Reality Labs, I also Art Direct high-impact initiatives that elevate creative vision and craft across the org. This breadth of experience has shaped me into a creative generalist equipped to tackle complex problem spaces.
TLDR
Product thinker with art super powers.
Known for designing immersive creation tools (Quill) and entertainment ecosystems (Theater Elsewhere). Also, for inspiring a new wave of designers to break into VR through my writing and art experimentation.
Shipped large and small products for both 2D and VR surfaces. Including interoperable ecosystems across a variety of form factors - awarded a patent for this work.
Attributes
Adaptable - The things I work on change at an intense rate. That's why navigating uncertainty and ambiguity is one of my most important attributes.
Systematic & Strategic - Even the smallest things I work on seek to answer the basic “who, what, where, why, when, and how” questions.
Eager to learn - I dedicate time to experimenting which often leads to new and better pathways.
Collaborative - I prioritize long-term working relationships and engage fully with the challenges that come with them.