// Bio //
Multidisciplinary interaction designer with 10+ years of success in creating award winning solutions for clients across the United States and Asia. Excels at externalizing complex ideas through strategic framing and quick hand sketches to provide alignment between users, businesses, and team members. Combines years of diverse professional experience to offer an adaptable problem solving mindset.
// VR UX //
Currently helping various VR creative tools/product teams as an informal VR UX advisor, beta tester, and development supporter. This includes informal chats, testing, formal feedback write-ups, and sometimes supplying custom Unity assets.
// Employment //
San Francisco, California | 03/2017 - Present
Interaction Designer (Digital Products and Virtual Reality):
Responsible for Wireframes, process flows, user stories, service blueprints, experience maps, conceptual designs, interaction diagrams, component libraries, pattern research, low/medium fidelity prototypes, user testing, and detailed documentation/annotations for mobile, tablet, web and responsive form factors. Work with established design language systems to create visual designs of wireframes. Collaborate with users, business stakeholders, content strategist, design peers, and developers while building various digital products for shipment. Adapt to various team processes such as agile development and user story mapping. Build immersive and interactive VR demos that use storytelling to convey new service concepts.
San Francisco, California | 10/2013 - 03/2017
Clients: Amazon, b8ta, Electronic Arts, El Palacio de Hierro, Intel, Plantronics, Timbuk2, Visa, Walmart
Experience Design Lead:
Perform on and lead design projects from brief to build. Work across various teams of specialist to champion user goals. Perform inside specialty team focused on blending digital experiences with physical spaces. Use virtual reality + video game engines to prototype, test, and visualize designs. Create design tools and enhance large team workflows to meet internal team and project challenges. Coordinate and manage external partners to create story rich videos that articulate design vision to top leadership. Collaborate with architecture teams on details and build solutions, including value engineering and ADA, that maintain design intent.
San Francisco, California | 03/2011 - 10/2013
Clients: 7-Eleven, Aramark, Co.op Mart, Safeway
Interbrand Design Forum
Dayton, Ohio | 07/2007 - 02/2011
Clients: Burger King, Panda Express, P&G, Olay
Singapore | 08 - 10/2009 and 01 - 08/2010
Clients: Jollibee, Osim International Ltd., Siam Commercial Bank
Travel frequently across Asia Pacific region. Work closely with strategy team to translate strategic insights into design solutions. Responsible for all physical retail design.
Seoul, South Korea | 04 - 09/2008
Clients: Kia Motors, W-store
// Education //
GENERAL ASSEMBLY: San Francisco, CA | Front End Web Development Course | March-May 2016
GENERAL ASSEMBLY: San Francisco, CA | User Experience Design Course | July-October 2013
CLEVELAND INSTITUTE OF ART: Cleveland, OH | Bachelor of Fine Arts Degree in Environmental Design | 2002-2007
// Skills //
Hand Sketching / Whiteboarding
Low / Medium Fidelity Prototyping
VR Painting, Modeling, Animation, and development
Presentation / Storytelling
Workflow Strategy and Improvement
// Tools //
UNIVERSAL: Photoshop, Illustrator, InDesign, Keynote, Premiere, iMovie, Logic Pro, G suite, Office suite
INTERACTION DESIGN: Sketch (+Craft & Libraries), InVision, Proto.io, Usertesting.com, Overflow, POP, Flinto, draw.io, Omnigraffle
SPATIAL DESIGN/3D: SketchUp, LayOut, V-Ray, CAD tools, Revit (limited knowledge), Blender (limited knowledge)
VIRTUAL REALITY: Quill, Unity (+VRTK), Google Blocks, Gravity Sketch, VR Sketch, Enscape 3D, IrisVR
COLLABORATION: Trello, Asana, Mural, Confluence, Slack, Hipchat, Teams
PICKING UP: Principle, Abstract + Sketch, InVision Studio, BOLT (Unity)
// Interest //
Video Games, Drums, Drawing, VR, Strong Coffee, Scuba Diving, Weird Music, Quirky Browser Tools