I'm Matt. I'm a Multidisciplinary interaction designer who loves the challenge of uncovering, unraveling, and solving problems by creating solutions that live at the intersection of digital and physical. I leverage years of spatial, architectural, VR, and UX design experience to bring digital products to life. Here are some of the attributes that drive my thinking and creative process.
Design requires a hybrid set of skills. Working in various office cultures, sizes, and practice areas over the years has exposed me to many different ways of thinking. The people I admire the most are those who can cycle through various mindsets to solve problems, no matter the craft or industry. I follow this type of thinking and always strive to keep an open mind when faced with new challenges.
I love to live in the space between research and design. Observational research has the ability to uncover invisible problems, build empathy, and provide actionable insights. As a designer I use these insights to generate new ideas and challenge my own assumptions.
I spend a lot of time thinking about how ideas are born. For me, ideas come from a shuffled mix of mindsets and data points. These include: Calling on past experiences, synthesizing collected data, zooming in / out of problem areas, cycling through mindsets, considering future forecast, constraints, adjacent thinking, and tipping the scale on user needs vs. business goals. Once an idea is sparked I will quickly externalize it using different methods such as sketching or Post-it notes.
Picking up new skills and learning how to tackle difficult problems is what motivates me to get out of bed in the morning. Continued education has helped me grow my UX and basic code skills. After hours tinkering in VR leads to new design methods. Reading also plays a large role in enhancing my thinking and POV on design.
I have found that the best way to communicate ideas is through hand sketching. Putting ideas on paper helps quickly externalize complex thoughts, build consensus, and break down language barriers. Sketching is by far my most useful tool.
The phrase "form follows function" has always stuck with me. Even during the conceptual phase of a project I will begin to look for patterns that could inform a usable framework. The goal is to use separate parts, that could function as a system, to build bigger and better things with efficiency.
Video games are the best! They are the perfect blend of innovation, artistic expression, music, design, programming, interaction, learning, and storytelling. I find a lot of inspiration in video game development.