Resume

Product Designer with 19 years of experience in tech, brand, and architecture. Designs immersive media and gaming platforms across VR, mobile, and web at Meta. Specializes in conceptual UX/UI design, visual storytelling, and pioneering innovative interaction models. Responsible for strategic vision and high-craft design artifacts that drive product direction. Thrives in ambiguous, fast-moving environments.

LinkedIn / Instagram / YouTube / Oculus Creator Portfolio


Experience

Meta / Product Designer & Art Director

10/2018-Present  •  Remote & Bay Area Offices

  • End-to-end design for immersive creation tools (Quill) and entertainment ecosystems (Theater Elsewhere). Designed discovery, platform, and social gaming interfaces across multiple surfaces.

  • Designed for interoperable social gaming experiences that span VR, mobile, and web surfaces. Awarded U.S. Patent No. 12097427 “Alternate Avatar Controls” doing this work.

  • Drove early design for Oculus Media Studio, Oculus TV, and VR Media Future Initiatives.

  • Designed, and performed on, foresight/product market fit (PMF) team for Meta Horizon.

  • Art Direction for Gen AI products and features on Meta's social platforms.

  • Led cross-functional teams and mentored junior designers.

Fjord / Accenture - Interaction Designer

03/2017-10/2018  •  San Francisco, CA

  • Responsible for design deliverables on mobile, tablet, web, and responsive form factors.

  • Built immersive and interactive VR demos that use storytelling to convey new service concepts.

 

Gensler / Experience Design Lead

10/2013-03/2017  •  San Francisco, CA

  • Spatial design for flagship and roll out retail. From brief to build. Seven brands built and rolled out our work with multiple locations each.

  • Performed inside specialty team focused on blending digital experiences with physical spaces. Four brands built and launched our work.

  • Used virtual reality + video game engines to prototype, test, and visualize designs.

 

WD Partners / Spatial Designer

03/2011-10/2013  •  San Francisco, CA

 

Interbrand / Spatial Designer

2007-2011  •  Ohio, Singapore, Seoul


Education

General Assembly / UX Design & Front End Web Development

2013 & 2016  •  San Francisco, CA

Cleveland Institute of Art / Bachelor of Fine Arts Degree in Environmental Design
2002-2007  •  Cleveland, OH


Patents


Attributes

For more detail visit my attributes page.

  • Adaptable

  • Generative

  • Systematic

  • Strategic

  • Visual

  • Curious

  • Playful

Skills

End-to-end product design, 0-1 product creation, Product strategy, Design systems, Visual design, Motion design, Interactive prototyping, Innovative interaction patterns, Cross-functional leadership, Sprint planning & design, Workshop facilitation, Stakeholder management, Mentoring, Interviewing, Spatial design

Tools

Figma, Figjam, DaVinci Resolve, Claude AI, Gemini, Midjourney, Elevenlabs, Photoshop, Illustrator, After Effects, Premiere, Blender, Unity, Quill VR, Currently learning Cursor and Figma Make

Writing & talks