I design products, tools, and ecosystems at Meta. While in Reality Labs I also art directed org wide efforts and teams. Before my time in tech I spent 10 years in brand and architecture where I was rigorously trained on taste and craft. This diverse experience has shaped me into a creative generalist who can tackle almost any problem space.

TLDR

  • Product thinker by default with art super powers.

  • Known for designing immersive creation tools (Quill) and entertainment ecosystems (Theater Elsewhere). Also, for inspiring a new wave of designers to break into VR through my writing and art experimentation.

  • Shipped large and small products for both 2D and VR surfaces. Including interoperable ecosystems across a variety of form factors - awarded a patent for this work.

  • Broad & Diverse Experience working hands-on across a variety of industries, form factors, company/team sizes, and countries.

Attributes 

  • Adaptable - The things I work on change at an intense rate. That's why navigating uncertainty and ambiguity is one of my most important attributes.

  • Generative - I don't just ask questions or critique. I follow up with action.

  • Systematic & Strategic - Even the smallest things I work on seek to answer the basic “who, what, where, why, when, and how” questions.

  • Eager to learn - I dedicate time to experimenting which often leads to new and better pathways.

  • Collaborative - I prioritize long-term working relationships and engage fully with the challenges that come with them.

  • Passionate - Im always chiseling away at large and small personal projects including a 10 year long VR film. Helps me learn and grow. Makes my pro side better. Keeps me sane.