I design products, tools, and ecosystems at Meta. While in Reality Labs I also art directed org wide efforts and teams. Before my time in tech I spent 10 years in brand and architecture where I was rigorously trained on taste and craft. This diverse experience has shaped me into a creative generalist who can tackle almost any problem space.
TLDR
Product thinker by default with art super powers.
Known for designing immersive creation tools (Quill) and entertainment ecosystems (Theater Elsewhere). Also, for inspiring a new wave of designers to break into VR through my writing and art experimentation.
Shipped large and small products for both 2D and VR surfaces. Including interoperable ecosystems across a variety of form factors - awarded a patent for this work.
Broad & Diverse Experience working hands-on across a variety of industries, form factors, company/team sizes, and countries.
Attributes
Adaptable - The things I work on change at an intense rate. That's why navigating uncertainty and ambiguity is one of my most important attributes.
Generative - I don't just ask questions or critique. I follow up with action.
Systematic & Strategic - Even the smallest things I work on seek to answer the basic “who, what, where, why, when, and how” questions.
Eager to learn - I dedicate time to experimenting which often leads to new and better pathways.
Collaborative - I prioritize long-term working relationships and engage fully with the challenges that come with them.
Passionate - Im always chiseling away at large and small personal projects including a 10 year long VR film. Helps me learn and grow. Makes my pro side better. Keeps me sane.