Product Design
Here are the products I’m most proud of. Responsible for end-to-end design as well as art assets, marketing, naming, and branding. Working in a small dream team of VR pioneers. I also have equal experience designing 2D surfaces and can share upon request.
Quill presented the wildest, trickiest, and most fun problems I've ever tackled — the kind designers dream of. Uncharted territory. While the qualitative praise we got was humbling, the real reward came from watching our community bend the app’s affordances in ways that broke our understanding of what’s possible. This is when you know you’ve helped build something truly special.
Details on Quill 2.0 via our Oculus VR Blog.
John Carmack on Quill content’s success via Twitter.
Mind-bending example of how far our creators (Jari in this case) bent Quill into new territory.
Our Quill player experienced numerous iterations over the years. Theater Elsewhere marks our most significant milestone and showcases our finest work to date. We incorporated our shared experience, failures, lessons learned, and aspirations to create an experience that's delightful, accessible, and super polished. The greatest reward is seeing our content bring people to tears and sharing that magical with millions.
Details via our Meta blog post.
Examples of qualitative community impact via Reddit and another thread.
Press thoughts via UploadVR.
Examples of my UX, UI, IXD, and art asset work for Quill and Theater Elsewhere. In collaboration with the teams. Captured live/in-product.