Product Design

Here are the products I’m most proud of. Responsible for end-to-end design as well as art assets, marketing, naming, and branding. Working in a small dream team of VR pioneers. I also have equal experience designing 2D surfaces, in large cross-functional teams, and can share upon request.

Quill

Quill presented the wildest, trickiest, and most fun problems I've ever tackled - the kind designers dream of. Uncharted territory. While the qualitative praise we got was humbling, the real reward came from watching our community bend the app’s affordances in ways that broke our understanding of what’s possible. This is when you know you’ve helped build something truly special.

Theater Elsewhere

Our Quill player experienced numerous iterations over the years. Theater Elsewhere marks our most significant milestone and showcases our finest work to date. We incorporated our shared experience, failures, lessons learned, and aspirations to create an experience that's delightful, accessible, and super polished. This update resulted in a significant increase in MAU, top ranking, improved retention, and years of total time spent within in the first 28 days after launch. Personally, the greatest reward was seeing the content on our platform bring people to tears and knowing that magic is reaching millions.

Examples of my UX, UI, IXD, and art asset work for Quill and Theater Elsewhere. In collaboration with the teams. Captured live/in-product.