Product Design
Here are the products I’m most proud of. Responsible for end-to-end design. Sometimes art, marketing, naming, and branding. Working in a small dream team of VR pioneers.
Quill presented the wildest, trickiest, and most fun problems I've ever tackled — the kind designers dream of. Uncharted territory. While the qualitative praise we got was humbling, the real reward came from watching our community bend the app’s affordances in ways that broke our understanding of what’s possible. This is when you know you’ve helped build something truly special.
Details on Quill 2.0 via our Oculus VR Blog.
John Carmack on Quill content’s success via Twitter.
Our Quill player experienced numerous iterations over the years. Theater Elsewhere marks our most significant milestone yet and showcases our finest work to date. We've incorporated all our experience, failures, lessons learned, and aspirations to create an experience that's delightful, accessible, and super polished.
Details via our Meta blog post.
Examples of qualitative community impact via Reddit and another thread.
Press thoughts via UploadVR.